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Re: User Spaces vs. Generic Spaces




On May 12, 2005, at 12:22 PM, Scott Thompson wrote:

'User' color spaces were meant to represent the color space the application should use if they encountered un-tagged data. This was user configurable using the ColorSync pane. This has been removed and user color spaces now map internally to Generic.


So the "user" color spaces were really not the correct ones to use when dealing with data that you, yourself created in (for example) an offscreen bitmap. They were really only appropriate for data from an external source (say an older scanner) where you weren't sure what color space that data came from.

Yes

So use CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB) instead of CGColorSpaceCreateDeviceRGB() all the time. The former is well defined - the latter is device dependent.


When, if ever, is it the Right Thing to call CGColorSpaceCreateDeviceRGB?
I'd recommend never. There are some edge cases where certain developers may want to pass DeviceRGB to a printer, but I'll cover that in a separate post.

Is it accurate to say, then, that an user-level application should VERY rarely use CGColorSpaceCreateDeviceRGB? It would seem that that color space is most useful to something like a device driver that is going to be talking directly to a device's frame buffer.
Yes, in general, a user-level application should very rarely use CGColorSpaceCreateDeviceRGB. Unfortunately it's the most easiest colorspace to create, when people are wondering what colorspace they should use.

Maybe if an application captures the display it would be appropriate or something along those lines?
Sure, but depending on what you are doing, even if you capture the display you may want to color correct the data, but it depends on the application.

Usage of Generic colorspace means that your content will be look the same across multiple devices and displays. There is sample code available to create generic colorspaces pre-Tiger, which is recommended. Let me know if anyone wants this.


I gather that this is the code in listing 3-4 at this site:

<http://developer.apple.com/documentation/Carbon/Conceptual/ QuickDrawToQuartz2D/tq_color/chapter_4_section_3.html>

Yes it is.

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References: 
 >User Spaces vs. Generic Spaces (From: "R. Scott Thompson" <email@hidden>)
 >Re: User Spaces vs. Generic Spaces (From: Brendan Younger <email@hidden>)
 >Re: User Spaces vs. Generic Spaces (From: Haroon Sheikh <email@hidden>)
 >Re: User Spaces vs. Generic Spaces (From: Scott Thompson <email@hidden>)



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