On May 20, 2005, at 1:25 PM, Scott Thompson wrote:
On May 20, 2005, at 1:06 PM, Mark Morrill wrote:
Hi all,
I've looked and I've come up with nothing... yet. Often, the
answer will appear after posting to a list :) For example, after
starting writing this post, I found "HTML Rendering Library". This
looks like it will let me render into a offscreen gworld but, I'd
rather skip that step.
What I want to do is to take a bit of html and render it into a
CGBitmapContextRef (or CGContextRef for that matter.)
As I understand it, an Offscreen GWorld and a CGBitmapContextRef are
analogous, and there is no reason that
they cannot both point to the same underlying memory. Use
QTNewGWorldFromPtr to create your GWorld and
give it the same memory as your CGBitmapContextRef. The fact that
Quartz and QuickDraw use different locations for (0,0)
may be slightly problematic.
Gen
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