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Re: Rendering HTML into CGBitmapContextRef




On May 20, 2005, at 1:25 PM, Scott Thompson wrote:


On May 20, 2005, at 1:06 PM, Mark Morrill wrote:


Hi all,

I've looked and I've come up with nothing... yet. Often, the answer will appear after posting to a list :) For example, after starting writing this post, I found "HTML Rendering Library". This looks like it will let me render into a offscreen gworld but, I'd rather skip that step.

What I want to do is to take a bit of html and render it into a CGBitmapContextRef (or CGContextRef for that matter.)

As I understand it, an Offscreen GWorld and a CGBitmapContextRef are analogous, and there is no reason that
they cannot both point to the same underlying memory. Use QTNewGWorldFromPtr to create your GWorld and
give it the same memory as your CGBitmapContextRef. The fact that Quartz and QuickDraw use different locations for (0,0)
may be slightly problematic.


Gen
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References: 
 >Rendering HTML into CGBitmapContextRef (From: Mark Morrill <email@hidden>)
 >Re: Rendering HTML into CGBitmapContextRef (From: Scott Thompson <email@hidden>)



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