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Re: Serious performance issue when windows overlap with Quartz Composer or OpenGL windows



David,

At 15:43 -0400 28/5/05, David Duncan wrote:
On May 28, 2005, at 02:55 PM, David Niemeijer wrote:

I have been noticing that my G5 DP 2.5 Ghz slows down to extremes when I have a Quartz Composer Viewer window open and another window partly overlaps it. The Finder feels like 10.0 on a G3 266Mhz (or actually worse) in such cases. I also see it with certain game windows, for example, when Kill Monty (http://www.freeverse.com/killmonty/) is used in windowed mode. Even when the game is not being played (it is showing the high scores page) and a Finder window partly overlaps my machine slows down. On 10.3.8 doing the exact same has no negative impact on speed.

This is an issue on Tiger when a window overlaps an OpenGL context. It appears to be a bug in the beam sync that Tiger enables by default, because if you disable beam sync in Quartz Debug everything works fine again.

My guess was that it was related to some of the discussion here, but I felt it would be good to report the issue from a more "user" than "expert" perspective. After all, I am experiencing theses issues with Apple apps (Quartz Composer and Finder) and not just with my own apps so it is not something where I can do things right or wrong or take a particular side in the heated debate. To me as a user and as a developer of apps that sometimes have to be placed above someone else's OpenGL window I am very much concerned with this huge performance hit. That is while I filed the bug too.


david.
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References: 
 >Serious performance issue when windows overlap with Quartz Composer or OpenGL windows (From: David Niemeijer <email@hidden>)
 >Re: Serious performance issue when windows overlap with Quartz Composer or OpenGL windows (From: David Duncan <email@hidden>)



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