Mailing Lists: Apple Mailing Lists
Image of Mac OS face in stamp
CoreVideo -> CoreImage -> CoreVideo
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

CoreVideo -> CoreImage -> CoreVideo



What's the most sensilbe way to grab a frame from CoreVideo, apply a
Core Image filter, and then use the filtered image as a texture?  All
the developer examples draw into an OpenGL Context.

I could of course directly use the image buffer associated with my
CGBitmapContext, but I was wondering if there was a simpler/accepted
way to handle this case.

Thanks,
David
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartz-dev mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2011 Apple Inc. All rights reserved.