I discovered a problem with CGShadings on Tiger: If I draw a
horizontal shading (i.e. the y-coordinates of start and end point are
equal) and the red component of both the start and end points is
equal to 1.0, the shading will be opaque (alpha values for both start
and end point will be ignored).
If I change the red component for one of the points to a value less
than 1.0, or change the y-coordinate of one of the points, the
shading draws as expected. Here is the code:
Am I doing something wrong or is this bug already known?
Thanks for any help,
Torsten
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