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Create an OpenGL texture from a CIIMage from the GPU directly
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Create an OpenGL texture from a CIIMage from the GPU directly



Is it possible to create an openGL suitable for drawing in an opengl context directly from the output of a CIImage (which might be in the GPU).

Currently the only solution I have is to draw to a NSBitmapRep, flip the pixels and create/update the texture. Could anything faster be done?

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Santiago (Jacques) Lema - link-u
http://www.link-u.com/
http://mobile.link-u.com/
http://jack.link-u.com/
http://www.chocoflop.com/
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