| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
On May 20, 2006, at 1:27 PM, Federico Tessmann wrote:
For the animation task we use a timer with an interval of 0,02 seconds.
For drawing we bind each texture and then draw it.
In both solutions the turntable views are juddering. The machine I was testing on is a g4 powerbook with 1.5 GHz and 1.25 GB RAM. I have an GeForce FX Go5200 graphics card with 64 MB VRAM.
What is genarally the better solution regarding performance? Would it help to thread the drawing? If threading is reasonable how can I guaranty that the drawing in seperate threads is save? Furthermore I made the observation that OpenGL reacts a lot better to mouse events than CoreImage, is there a logic behind that?
Scott
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartz-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartz-dev/email@hidden
| References: | |
| >Efficient drawing OpenGL vs. CoreImage (From: "Federico Tessmann" <email@hidden>) |
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.