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Sounds like you just want to use CoreImage image units directly. A Quartz Composer document is, as I understand it, a composition of image units and settings that any application can load. There is no reason you can't compose image units in your own code and drive the processing yourself. See here for starters: http://developer.apple.com/macosx/coreimage.html
-Corey
Hi all.
Is it possible to use the filters inside a .qtz file without rendering (no use of QCRenderer renderAtTime:) ?
What I'd like to have is a sequence of filters in a .qtz, lets say Gaussian, followed by (connected to the input of) Sepia, publishing the first filter input and last filter output. Then open the .qtz as a QCRenderer and feed the first filter a CIImage and get the output CIImage for rendering with CIContext's drawImage:
So far, this does not seem to be possible. Is it ? Do I have to render using QCRenderer ? Do I have to render in a pixel buffer and load it as a gl texture in a new CIImage or is there a shorter route (QCRenderer uses CIImage internally...) ?
Thanks
Raphael _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartz-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartz-dev/email@hidden
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-- -Corey O'Connor _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartz-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartz-dev/email@hidden
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| >Using flters inside a .qtz (From: "Raphael Sebbe" <email@hidden>) |
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