Thanks a lot ! That's it... I had a tight loop that probably prevents
MoviesTask() to be called in the Cocoa run loop. Calling MoviesTask()
in my own loop fixes the problem.
Will
On 24-May-06, at 5:04 PM, Frank Doepke wrote:
Just from the top of my head, that sounds like that MoviesTask() is
not getting called.
Frank
On May 24, 2006, at 1:18 PM, Dr. William H.A. Beaudot wrote:
Hi,
I added CoreVideo capability in my app based on the QTCoreVideo101
example. Everything seems to work fine except movie playback stops
exactly after 1 second, that is after the number of frames
specified as the movie frame rate. This problem occurs for all
movies, that otherwise play ok with QTCoreVideo101. I pinpointed
the source of the problem to the
QTVisualContextIsNewImageAvailable call that returns NO after
exactly 1 second. Any idea why this happens and how to fix it???
Thanks in advance,
Will
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