I've narrowed down a problem I'm having to the following:
- CIImage built from a rectangle texture
- Translate via -imageByApplyingTransform:
- Run through a CIFilter that does nothing (looks up input, returns)
- Transform again via CIAffineTransform.
- render output to GL
When I render, my texture comes up in all manner of crazy
permutations in my real app (which actually tries to do something in
its filter :).
In the test app, they are a little tamer, but still hokey, even
with a filter that is doing nothing.
If I skip my null filter, then all draws reasonably. If I use a
non-texture based image, all is fine (say, from a CGLayer). The null
filter in my test case looks like the following (full app source is
at <http://people.omnigroup.com/bungi/CIImageFromTexture-20060529.zip>)
Any hints on what I'm doing wrong would be very helpful.
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