simply create the actual CGLayer on the first invocation of
(kEventClassControl, kEventControlDraw) and reuse that layer so long
as the display environment for the view doesn't change. Depending on
how the layer is used, it may be to your advantage to recreate the
layer when the display environment changes (such as when the window
containing the view moves to another screen).
That's what I'm doing now. But two things are bothering me:
1. Due to the above approach there is a conceptional flaw in my software
architecture (lets say, it's not as simple as it could be). Actually, I want
to cache an image in a CGLayer immediately after I've loaded or created it.
But I had to introduce some sort of an 'inbetween-structure' to transfer the
creation of the CGLayer to the draw event handling.
2. The performance of the draw event handling becomes unpredictable.
Creating a CGLayer with some content is a rather costly operation (compared
to copying the layer to a CGContext), which I better should make outside the
draw event (nobody bothers, if some animation stops during some loading
process or the like, but everybody does (including me) if it occassionally
happens somewhen else).
Yes, you can mark your HIView as opaque (kHIViewFeatureIsOpaque)
Thank you. That will help a lot.
Best regards
Olaf Krzikalla
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