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On 28 Aug 2008, at 05:11, Chris Meyer wrote:I'm getting strange crashes in my CoreImage/OpenGL application. The crashes have stack traces like this:Thread 0 Crashed: 0 libGLProgrammability.dylib 0x9463857e glvmSamplerLoadTexels + 1998 1 libGLProgrammability.dylib 0x9463d341 glvmSamplerSample + 10689 2 libGLProgrammability.dylib 0x9464fe49 glvmInterpretFPTransformFour + 11049 3 GLRendererFloat 0x1479597d gldLLVMFPTransform + 525Does anyone have any clue where this code is coming from?Thread 0 should normally contain the application main method, and run loop. But instead, it's showing this. Any ideas?Here's another sample crash:Thread 0 Crashed: 0 libGLProgrammability.dylib 0x94b6a307 glvmRasterOpRead + 167 1 libGLProgrammability.dylib 0x94b86681 glvmInterpretFPTransformFour + 13153 2 GLRendererFloat 0x146af97d gldLLVMFPTransform + 525I've seen similar stack traces, and I think they're to do with when the OpenGL implementation falls back to software. It seems to use LLVM to generate code at run-time. This is especially true on the Intel graphics chips. At some point in the stack trace you should see your code, but it's normally 10-20 frames back.What hardware are you on?
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| References: | |
| >glvm crashes? (From: "Chris Meyer" <email@hidden>) | |
| >Re: glvm crashes? (From: Paul Sargent <email@hidden>) |
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