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On Nov 11, 2009, at 4:02 AM, Christopher Hunt wrote:
I'm not certain offhand, but it may be a case where the use of the target buffer is conflicting (ever so slightly) with the generation of the next buffer such that you miss a deadline. Since out of process ends up involving a lot of inter-process machinery, I wouldn't rule it out as the potential issue here.
-- Reality is what, when you stop believing in it, doesn't go away. Failure is not an option. It is a privilege reserved for those who try. David Duncan |
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| References: | |
| >Re: Core Animation OpenGL Layer performance jitters (From: David Duncan <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Christopher Hunt <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Christopher Hunt <email@hidden>) |
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