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On 12/11/2009, at 4:16 PM, David Duncan wrote: Interestingly I've since discovered that if I render say only every 2 calls, or every 4 calls then the frequency that I'm called becomes more constant i.e. less frames are dropped. This might support what you've just stated. Kind regards, Christopher |
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| References: | |
| >Re: Core Animation OpenGL Layer performance jitters (From: David Duncan <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Christopher Hunt <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Christopher Hunt <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: David Duncan <email@hidden>) |
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