|
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
On Nov 30, 2009, at 2:57 AM, Raphael Sebbe wrote:
-- Reality is what, when you stop believing in it, doesn't go away. Failure is not an option. It is a privilege reserved for those who try. David Duncan |
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartz-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
| References: | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Christopher Hunt <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Christopher Hunt <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: jonas echterhoff <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Christopher Hunt <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Raphael Sebbe <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Christopher Hunt <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Raphael Sebbe <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: David Duncan <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Raphael Sebbe <email@hidden>) | |
| >Re: Core Animation OpenGL Layer performance jitters (From: Raphael Sebbe <email@hidden>) |
| Home | Archives | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2011 Apple Inc. All rights reserved.