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Video Display - QC View v's QC Renderer performance?



Hi, new to the list, looking for a little pro help with a small problem.

I've made a small cocoa app with a Quartz Composition embedded in it to display a live feed from a firewire connected DV camera. I used QC View to add the composition into a window and have a QCPatchController to allow the user to change a few published settings. Here is the current app:
http://homepage.mac.com/mark.burton/app/FlipFlop.zip


With standard DV input the performance is fine, but the app does use about 30-40% of the processor's on a Dual G5 2.0. However I am also trying to make the app work with a DVCPRO HD input which is a much more processor intensive codec and the performance for this is unusable.

In reading on a bit further, it seems that what I should do now is to use QC Renderer to play the composition. Does this allow greater performance with the overlay as its using an 'OpenGL context'?

What's not entirely clear to me is what advantage I will get by using the QCRenderer. Obviously its a lot more actual code writing but the Apple doc's have gotten me this far so I'm keen to have a go if its worth it.

Alternatively, perhaps I should be using QTKit instead of a Quartz Composition - the main features must allow live preview of firewire video input, allow real time 180 degree rotation and real time de- saturation. There are a few other features I want to implement such as being able to scale without loosing aspect ratio and also make fullscreen, but for now the main objective is to solve the performance issue.

Any insight much appreciated.
--
Mark
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