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Re: Video Display - QC View v's QC Renderer performance?



With standard DV input the performance is fine, but the app does use about 30-40% of the processor's on a Dual G5 2.0. However I am also trying to make the app work with a DVCPRO HD input which is a much more processor intensive codec and the performance for this is unusable.

Try changing the settings on the video capture patch with the Inspector: "High quality" and also the device settings especially the codec that is used


Also keep your composition super-simple for now: just a video capture patch and a billboard

In reading on a bit further, it seems that what I should do now is to use QC Renderer to play the composition. Does this allow greater performance with the overlay as its using an 'OpenGL context'?

You don't have to: QCRenderer is mostly for people who want to do low- level integration of the QC engine within their app


Alternatively, perhaps I should be using QTKit instead of a Quartz Composition - the main features must allow live preview of firewire video input, allow real time 180 degree rotation and real time de- saturation. There are a few other features I want to implement such as being able to scale without loosing aspect ratio and also make fullscreen, but for now the main objective is to solve the performance issue.

I don't if you can do video capture with QTKit, but you can give it a shot



________________________________________________________ Pierre-Olivier Latour email@hidden Quartz Composer Team Apple Computer, Inc.



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 >Video Display - QC View v's QC Renderer performance? (From: Mark Burton <email@hidden>)



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