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Re: Quartz "Viewer" different than Quicktime?



see
http://developer.apple.com/qa/qa2005/qa1434.html

On Jul 13, 2006, at 1:44 PM, Nathanial Ziarek wrote:

My composition works perfectly in QC Viewer, but when I put it on the web (just a simple "<embed></embed>") and Quicktime opens it, it doesn't work as well.

<Picture-3.jpg>
<Picture-4.jpg>


On the embedded version, the background doesn't clear, but in the viewer version, it runs just fine.


http://nathan.ziarek.com/stuff/dvdcase.qtz <- file location (1.1 MB)
http://nathan.ziarek.com/ <- Blog entry

Is this a bug or have I done something wrong?

Nate




On Feb 26, 2006, at 10:21 PM, Pierre-Olivier Latour wrote:

Mark,

I saw someone else post the same request yesterday, and I wanted to get some clarification on the options.

- We are developing a fairly large app, which as a part of its functionality, needs to be able to open, render and control Quartz Composer compositions (from within our app)
- Its vitally important that we get good dynamic control over the elements of the composition in real time
- We need to write this app in C. The whole of the rest of the code base for this large app is already C.


So, my questions:
1) Is it possible to play Quartz Composer compositions using C (perhaps via QuickTime). If so, how do we discover and control the published inputs
2) If not, what is needed to call the Objective C stuff from C. Our experience with Cocoa is very limited.


We need to determine the best way to add controlled Quartz Composer playback to an app which is basically all C.

QuickTime won't get you what you want.

You can mix Obj-C and C code (just be aware of the autorelease pool - see http://developer.apple.com/documentation/Cocoa/ Conceptual/CarbonCocoaDoc/Articles/WrapperFunctions.html#// apple_ref/doc/uid/20002398) , so you can use the QC APIs from inside C code. For simplicity, you should just build the QC functionality entirely in Obj-C and have just a few C entry points to call from the rest of the app.

If your app needs to present QC rendering in the UI, you will need a Cocoa front end and use the QCView. Otherwise, you can just use the QCRenderer API. Note that in case of the QCRenderer API, it still needs Cocoa around to create the OpenGL context needed for rendering.

More info here:
http://developer.apple.com/documentation/Cocoa/Conceptual/ CarbonCocoaDoc/index.html


Also look for QC related sample code at:
http://developer.apple.com/samplecode/GraphicsImaging/idxQuartz- date.html


For instance, this one could be of interest:
http://developer.apple.com/samplecode/QuartzComposerOffline/ QuartzComposerOffline.html


The best place to get help for your project for the Cocoa / C side is likely the Cocoa-dev mailing list.

Good luck!

PS: A good book to learn Obj-C is the one from Aaron Hillegass
http://bignerdranch.com/products/cocoa1.shtml

________________________________________________________
Pierre-Olivier Latour                            	email@hidden
Quartz Composer Team				Apple Computer, Inc.



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Pierre-Olivier Latour                            	email@hidden
Quartz Composer Team				Apple Computer, Inc.



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 >Quartz "Viewer" different than Quicktime? (From: Nathanial Ziarek <email@hidden>)



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