| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
| Hello, So I have set up a QuartzComposer to render in an OpenGL and I've set the render setup with a timer. If I do the following line, it is fine, _renderTimer = [[NSTimer scheduledTimerWithTimeInterval:(0 / (NSTimeInterval)kRendererFPS) target:self selector:@selector(_render:) userInfo:nil repeats:YES] retain]; _renderTimer = [[NSTimer scheduledTimerWithTimeInterval:(3+ 0 / (NSTimeInterval)kRendererFPS) target:self selector:@selector(_render:) userInfo:nil repeats:YES] retain]; Is the second line delaying the rendering because it fires a lot slower than the first line? Can anyone explain to me what I am doing by adding 3 to that equation? Sorry I am just in need of explanations. Thanks, Keehun Nam |
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/email@hidden This email sent to email@hidden
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.