It sounds like you are trying to parent one object to another. This
can be achieved by nesting 3d Transforms. Bounding the motion of the
objects is a bit more complicated and will require you to do your own
hit detection.
.xX
On Oct 23, 2007, at 11:54 AM, Andrew Larking wrote:
Hi all.
Is it possible to have audio move a sprite, or cube for that matter,
around within a given size which is moving also? Imagine a square,
which is slowly moving downwards. How could I make a smaller square
move within the confines of the larger square without stepping out
of the boundary, which of course would be moving?
Sorry if I wrote that in the most complex way possible!