I just noticed that images are resized according to available texture
memory,
i.e. 2048 x 2048 before being passed into QC.
This kind of breaks my application - I would like to use Compositions
to postprocess
Digital Camera images at full resolution, allowing the user to save
the final image.
Is there any way around that limitation, if at a performance penalty ?
(I could use the smaller image for display, the larger for saving)