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Re: Processing large images with CI / QC without loss of data ?



there has definitely been alot of work done on image tiling 
and it would be a shame to have to reinvent it all.
this makes me wonder about core video's image tiling capabilities
when applying kernel based core image filters.  does anyone have any experience
with this?

On 8/19/05, Roger Bolton <email@hidden> wrote:
> 
> > >> I just noticed that images are resized according to available
> > >> texture memory,
> > >> i.e. 2048 x 2048 before being passed into QC.
> > >> Is there any way around that limitation, if at a performance
> > >> penalty ?
> 
> Correct me if I'm wrong but isn't this a hardware limitation of most
> graphics cards?  Motion has the same limitation on texture size except
> with the Nvidia 6800 Ultra it can handle 4K textures. I assume Quartz
> Composer has the same limitations as Motion....
> 
> I suspect tiling will be the only solution...
> 
> Roger
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References: 
 >Re: Processing large images with CI / QC without loss of data ? (From: "Roger Bolton" <email@hidden>)



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