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Re: 3D Pie charts



ahh, gotcha.  should be pretty straight forward w/ a circle.  
sorry about the confusion :)

On 8/19/05, John C. Randolph <email@hidden> wrote:
> 
> On Aug 19, 2005, at 10:25 AM, Alessandro sabatelli wrote:
> 
> > the reason you are seeing a gap is because the planes where the gap
> > exists are perpendicular to the viewing angle.  the reason the gap is
> > so small is becuase you have so many planes.  john is suggesting that
> > you make a flat representation of the pie chart and then stack them to
> > get a 3d object, much in the sameway someone built a 3d clock awhile
> > back.
> 
> No, I'm suggesting that he use one sprite for each flat face of the
> wedge, and a series of narrow sprites around the arc.  Nothing inside
> of the volume of the wedge.
> 
> > it's worth a shot, but you may end up needing to just write the
> > procedural geometry code yourself using openGL.
> 
> That may or may not prove easier to do.
> 
> -jcr
> 
> 
> 
> John C. Randolph <email@hidden> (408) 914-0013
> Roaming Cocoa Engineer,
> Available for your projects at great Expense and Inconvenience.
> 
> 
> 
>
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References: 
 >3D Pie charts (From: Murthy Parthasarathi <email@hidden>)
 >Re: 3D Pie charts (From: Murthy Parthasarathi <email@hidden>)
 >Re: 3D Pie charts (From: "John C. Randolph" <email@hidden>)
 >Re: 3D Pie charts (From: Alessandro sabatelli <email@hidden>)
 >Re: 3D Pie charts (From: "John C. Randolph" <email@hidden>)



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