ahh, gotcha. should be pretty straight forward w/ a circle.
sorry about the confusion :)
On 8/19/05, John C. Randolph <email@hidden> wrote:
>
> On Aug 19, 2005, at 10:25 AM, Alessandro sabatelli wrote:
>
> > the reason you are seeing a gap is because the planes where the gap
> > exists are perpendicular to the viewing angle. the reason the gap is
> > so small is becuase you have so many planes. john is suggesting that
> > you make a flat representation of the pie chart and then stack them to
> > get a 3d object, much in the sameway someone built a 3d clock awhile
> > back.
>
> No, I'm suggesting that he use one sprite for each flat face of the
> wedge, and a series of narrow sprites around the arc. Nothing inside
> of the volume of the wedge.
>
> > it's worth a shot, but you may end up needing to just write the
> > procedural geometry code yourself using openGL.
>
> That may or may not prove easier to do.
>
> -jcr
>
>
>
> John C. Randolph <email@hidden> (408) 914-0013
> Roaming Cocoa Engineer,
> Available for your projects at great Expense and Inconvenience.
>
>
>
>
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References:
>3D Pie charts (From: Murthy Parthasarathi <email@hidden>)