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Re: random



To compute the input time in the example i attached i am taking the
patch time and adding the Iterator Variable Current Position.  I don't
understand how this would produce discontinuous behavior in all
iterations but the last.

On 7/25/05, Pierre-Olivier Latour <email@hidden> wrote:
> > would it be possible to get an explanation of what the algorithm of
> > the random patch is doing under the hood?  i can't really get a handle
> > on it.  when i externalize the time base and drop it in an iterator
> > using the iteration as an offset into the function i get discontinuous
> > behavior on the early iterations of the loop.  here's an example which
> > illustrates the point.  perhaps i'm just not thinking about it
> > properly.
> 
> It's likely an issue with the way you compute the time to pass to
> Random patch. All this patch does is compute a random number
> according to 3 values: a seed number, a time value and a variability
> factor (which if non-null produces continuous over time random numbers).
> 
> > also it seems like variability should be renamed to frequency and
> > should be moved from
> > settings to input parameters.
> 
> The variability setting is actually not a frequency.
> 
> 
> ________________________________________________________
> Pierre-Olivier Latour                            email@hidden
> Quartz Composer Architect                Graphics & Imaging Team
> 
>
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References: 
 >random (From: Alessandro sabatelli <email@hidden>)
 >Re: random (From: Pierre-Olivier Latour <email@hidden>)



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