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Re: Linear image



The code I sent does seem to work, but the mouse input is difficult to get right. By default it uses image coordinates, while the CI kernel really wants pixels. So I don't know the best way to line up the mouse input with the image, but I've put together a little composition that works except that the mouse position is offset from the image. It uses a video input, but if you don't have a video source replace it with an Image Importer.

Use Rendering Destination dimensions to get the ratio between units and pixels (R) along with the coordinate system width (W) and height (H).


X' = (W/2 + X) * R
Y' = (H/2 + Y) * R

This formula can be done using a single Math patch.

Use a Round patch if you want to round the closest integer pixel coordinate.


________________________________________________________ Pierre-Olivier Latour email@hidden Quartz Composer Architect Graphics & Imaging Team

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References: 
 >Re: Linear image (From: Nick Dan <email@hidden>)
 >Re: Linear image (From: Sam Kass <email@hidden>)



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