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On Jun 13, 2005, at 9:42 AM, Pierre-Olivier Latour wrote:
If the output moves around too fast, you can select an external timebase on the Random patch (right click it, select "External" from the "Timebase" menu), then connect a new counter to the "Patch Time" input that appears. For example, divide the output of "Patch Time" by 2, and wire that in: the Random patch now moves in half-time. -D |
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| References: | |
| >Best way to produce smooth random motion (From: pete boardman <email@hidden>) | |
| >Re: Best way to produce smooth random motion (From: Pierre-Olivier Latour <email@hidden>) |
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