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Re: Best way to produce smooth random motion



A basic question - what's the easiest/best way to move an object smoothly around the screen in a random fashion? I've tried iterators and LFOs to generate x and y positions, but the movements seem to be predictable.
The "Random" (controller) patch does exactly this.  The variability setting will control how smooth the change is.  Be careful not to set it to 0 however, since this is a special value which produces discontinuous values. 


Thanks,

Jon


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References: 
 >Best way to produce smooth random motion (From: pete boardman <email@hidden>)



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