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Re: Best way to produce smooth random motion



On 2005-06-13, at 20:25, Dave Hayden wrote:

If the output moves around too fast, you can select an external timebase on the Random patch (right click it, select "External" from the "Timebase" menu), then connect a new counter to the "Patch Time" input that appears.

Thanks Dave. OK so far. (I need to find out about timebases, obviously!)

For example, divide the output of "Patch Time" by 2

I got stuck here... :-) Random's new Patch Time input wants a number. The Counter seems to want three Boolean inputs. So it's getting more complicated rather than simpler?


Back to the documentation again... :-)

Pete



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References: 
 >Best way to produce smooth random motion (From: pete boardman <email@hidden>)
 >Re: Best way to produce smooth random motion (From: Pierre-Olivier Latour <email@hidden>)
 >Re: Best way to produce smooth random motion (From: Dave Hayden <email@hidden>)



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