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Re: QCRenderer example weirdness




On Jun 23, 2005, at 11:30 AM, Pierre-Olivier Latour wrote:

try the following:
- make sure the composition you play clear its background
http://developer.apple.com/qa/qa2005/qa1434.html
- use the /Developer/Examples/Quartz Composer/Player sample code instead
- lower your screen resolution



Pierre,

Thanks so much for your recommendations. I now have a Clear (black) patch on rendering layer 1, and am now using the sample code in / Developer/Examples. But, I get the same results as before (garbage frames).

However, if I lower my screen resolution to 1600x1000, I don't get garbage (either with my code or the example code), so it would seem that there is an element of GPU load involved, like maybe the GPU isn't rendering the next frame quickly enough, so that when it gets displayed it shows garbage? I thought a frame wouldn't get displayed until it's fully rendered? Or maybe the next full frame can't get displayed quickly enough?

My composition isn't complex, it just uses an image importer to display a small 72k image on the rotating cube clip (10rpm), then adjusts the gamma and applies a Gaussian blur.

Thanks
Roland

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References: 
 >QCRenderer example weirdness (From: Roland Torres <email@hidden>)
 >Re: QCRenderer example weirdness (From: Pierre-Olivier Latour <email@hidden>)



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