On Jun 23, 2005, at 3:38 PM, Pierre-Olivier Latour wrote:
In any case, you said you are using a QCRenderer, not a QCView.
Actually, when used with a full-screen OpenGL context, a QCRenderer
will use less VRAM than a QCView put in a window that is full-screen.
Yes, I'm using the QCRenderer ("Player") example, which is where the
problem comes in. If I use a QCView in a full-screen window it works
flawlessly, even though it's slow and takes more VRAM. So, there is
still a little mystery involved as to why there is garbage when using
the QCRenderer and not the QCView.