Can you add more sprites at 60Hz? Remember, you're trying to do the
most you
can within your screen refresh rate. There's no benefit in 100Hz if
the
screen's at 60. Could it be that QC is throttling at 60Hz due to your
patches?
I used the QC viewer (preview, default size) to measure this, which
displays a "Rendering Load" and the "Frame rate". The frame rate in
that viewer is fixed at 60 FPS until the load reaches ca. 95%, then
apparently the FPS are halved and thereby the load also. So 2000
Sprites was the maximum, with which I was able to achieve 60 FPS.
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Thanks for paying my rent. -- EVH
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