I tried the same patch on a stock Mac mini 256/80 1.42 GHz and it
works just fine so perhaps there be something about my Dual G4 1GHz it
does not like. I wonder if anyone else has seen this? Below is the
graphic card info:
NVIDIA GeForce4 MX:
Chipset Model:GeForce4
MX
Type:Display
Bus:AGP
Slot:SLOT-1
VRAM (Total):64 MB
Vendor:nVIDIA (0x10de)
Device ID:0x0171
Revision ID:0x00a3
ROM Revision:1091
Displays: Display: Type:Display
Display Type:LCD
Resolution:1024 x 768
Depth:32-bit
Color
Core Image:Not Supported
Main Display:Yes
Mirror:Off
Online:Yes
Quartz Extreme:Supported
Thank you, Bruce
At 8:10 AM -0600 5/28/05, Bruce Hamilton wrote:
I am trying to use a QuickTime movie as a
texture map on a "Sphere." I use "Image With Movie"
and set the path to the movie but I only see a white sphere with the
following debug message:
If I use "Image Importer" or "Video Input" both
texture map correctly. Is there a certain requirement for the
QuickTime Movie? I have tried DV 720x480, DV 640X480 and Motion JPEG A
320x240 as movies for the map.
Below is the debug message for the "Video Input" which does
map correctly.
07:41:43.634 ["MIDI Controllers" @ "Macro Patch"]
> Listening to MIDI source "Port A"
07:41:43.635 ["MIDI Controllers" @ "Macro Patch"]
> Listening to MIDI source "Port B"
07:41:43.828 ["Video Input" @ "Macro Patch"] >
Using optimized YUV texturing
07:41:43.833 ["Video Input" @ "Macro Patch"] >
Recording video in 720x480 from input "" of device
"DCR-TRV8"
07:41:43.833 ["Macro Patch" @ "(null)"] >
Rendering started on <QCOpenGLContext = 0x03ABD830 | renderer =
NVIDIA GeForce4 MX OpenGL Engine (1.1 NVIDIA-1.4.2)>
Thank you for any suggestions.
Bruce
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