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Re: "Image With Movie" problem



Title: Re: "Image With Movie" problem
I tried the same patch on a stock Mac mini 256/80 1.42 GHz and it works just fine so perhaps there be something about my Dual G4 1GHz it does not like. I wonder if anyone else has seen this? Below is the graphic card info:

NVIDIA GeForce4 MX:

  Chipset Model:     GeForce4 MX
  Type:      Display
  Bus:   AGP
  Slot:      SLOT-1
  VRAM (Total):   64 MB
  Vendor:  nVIDIA (0x10de)
  Device ID:     0x0171
  Revision ID:    0x00a3
  ROM Revision:   1091
  Displays:
Display:
  Type:  Display
  Display Type:  LCD
  Resolution:        1024 x 768
  Depth:      32-bit Color
  Core Image:       Not Supported
  Main Display:    Yes
  Mirror:    Off
  Online:    Yes
  Quartz Extreme:       Supported

Thank you, Bruce


At 8:10 AM -0600 5/28/05, Bruce Hamilton wrote:
I am trying to use a QuickTime movie as a texture map on a "Sphere." I use "Image With Movie" and set the path to the movie but I only see a white sphere with the following debug message:

07:08:03.464 ["Image With Movie" @ "Macro Patch"] > QTVisualContext creation failed (error -9459)

If I use "Image Importer" or "Video Input" both texture map correctly. Is there a certain requirement for the QuickTime Movie? I have tried DV 720x480, DV 640X480 and Motion JPEG A 320x240 as movies for the map.


Below is the debug message for the "Video Input" which does map correctly.

07:41:43.634 ["MIDI Controllers" @ "Macro Patch"] > Listening to MIDI source "Port A"
07:41:43.635 ["MIDI Controllers" @ "Macro Patch"] > Listening to MIDI source "Port B"
07:41:43.828 ["Video Input" @ "Macro Patch"] > Using optimized YUV texturing
07:41:43.833 ["Video Input" @ "Macro Patch"] > Recording video in 720x480 from input "" of device "DCR-TRV8"
07:41:43.833 ["Macro Patch" @ "(null)"] > Rendering started on <QCOpenGLContext = 0x03ABD830 | renderer = NVIDIA GeForce4 MX OpenGL Engine (1.1 NVIDIA-1.4.2)>

Thank you for any suggestions.
Bruce
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 >"Image With Movie" problem (From: Bruce Hamilton <email@hidden>)



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