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On May 29, 2005, at 6:55 AM, Nat! wrote:
Well... this Core Kernel stuff appears to be also broken in a different way. At least on my hardware combination, this code produces false colors
kernel vec4 slider( sampler image, float x, __color bgColor) { vec2 xy; vec4 color;
xy = samplerCoord(image); color = sample( image, xy); color = (xy.x < x) ? color : bgColor; return( color); }
if you substitute (xy.x < x) with (xy.x < 216.6), it looks right (the 216.6 has no special meaning).
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| References: | |
| >2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>) | |
| >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>) | |
| >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>) | |
| >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>) | |
| >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>) | |
| >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>) | |
| >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>) | |
| >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>) |
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