Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ?
Subject : Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ?
From: Nat! <email@hidden >
Date: Sun, 29 May 2005 18:53:37 +0200
Delivered-to: email@hidden
Delivered-to: email@hidden
Am 29.05.2005 um 16:58 schrieb Sam Kass:
color = compare(xy.x - x, color, bgColor);
I think the parameters have to be the same size to compile, so I had
to write
kernel vec4 slider( sampler image, float x, __color bgColor)
{
vec2 xy;
vec4 color;
vec4 tmp;
xy = samplerCoord(image);
color = sample( image, xy);
tmp.r = xy.x - x;
tmp.g = 0.0;
tmp.b = 0.0;
tmp.a = 0.0;
color = compare( tmp, color, bgColor);
return( color);
}
Interestingly though, this still produces the wrong color.
Ciao
Nat!
Jedenfalls sind zehn Fehlstarts hintereinander [E. Fuchs]
ein sehr interessanter Beweis
fuer unsere Theorie
von der natuerlichen Ueberlegenheit des Dezimalsystems
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/email@hidden
This email sent to email@hidden
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.