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Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ?



Ah, you're right.... try something like:
    float val = xy.x - x;
    vec4 comp = vec4(val, val, val, 1.0);
    color = compare(comp, color, bgColor);

I think it tests for each component of the array, not sure though.
    --Sam

On May 29, 2005, at 12:53 PM, Nat! wrote:


Am 29.05.2005 um 16:58 schrieb Sam Kass:


    color = compare(xy.x - x, color, bgColor);



I think the parameters have to be the same size to compile, so I had to write


kern

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References: 
 >2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Sam Kass <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)



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