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Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ?




Am 29.05.2005 um 20:27 schrieb Sam Kass:

Ah, you're right.... try something like:
    float val = xy.x - x;
    vec4 comp = vec4(val, val, val, 1.0);
    color = compare(comp, color, bgColor);

I think it tests for each component of the array, not sure though.


Yes that works. Actually the algorithm itself worked with vec4(val, 0.0, 0.0, 1.0) also - the compare was done correct - but doing the compare this way, so that r g and b produce the same result, doesn't trigger the bug.


Thanks
    Nat!
------------------------------------------------------
Certainly there is no hunting like the hunting of man,
and those who have hunted armed men long enough and
like it, never really care for anything else
thereafter. -- Hemingway

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References: 
 >2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Sam Kass <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Sam Kass <email@hidden>)



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