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Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ?



Ah, I see what you're talking about. I'm not sure where the bug lies, but it seems to be an interaction between the accumulator and the kernel... if you switch the accumulator to 32 bits, the bug also disappears, which might be a temporary workaround for you. And if you set the accumulator size, the bug changes characteristics. I know the accumulator has some issues with its coordinate system (ie. there is no way to have it auto-set its size based on the input image's size,) so maybe it's related?
--Sam


On May 30, 2005, at 7:29 PM, Nat! wrote:


Am 31.05.2005 um 00:55 schrieb Sam Kass:


I'm not exactly sure what your composition is supposed to do, but in my tests in my own compositions those two kernels produce the same results. I've attached one that takes a video input, and renders it with each of your included kernels side-by-side. I can't figure out how to demonstrate the bug with your composition, but if you can, it sounds like a bug that should be filed.


Well with the video input I am certain you won't see the problem.

Here is a movie of the effect: http://www.mulle-kybernetik.com/ weblog/files/CuriousBug.mov

It could be that this bug is dependent on the GFX card (I have a 9800 XT).

Ciao
    Nat!

PS. Yeah I filed it.

------------------------------------------------------
Thanks for paying my rent. -- EVH

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References: 
 >2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Sam Kass <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Sam Kass <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Sam Kass <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)



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