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Re: Softening Edges



Geometry in OpenGL is not rendered anti-aliased and this is why
you're observing "jaggies". You could however render the cube in a
Render in Image patch and then display the resulting image scaled down



This didn't work for me. When I did this, it rendered all wacky. My
animations "smeared" and the cube faces didn't show up, only the images I
had composited on those faces.

Add a Clear patch to the inside of the Render in Image patch


________________________________________________________ Pierre-Olivier Latour email@hidden Quartz Composer Architect Graphics & Imaging Team

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References: 
 >RE: Softening Edges (From: "Christopher Hickman" <email@hidden>)



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