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Re: Softening Edges



for compositing you could read The Art and Science of Digital
Compositing by ron brinkman.

On 10/26/05, Pierre-Olivier Latour <email@hidden> wrote:
> >> Geometry in OpenGL is not rendered anti-aliased and this is why
> >> you're observing "jaggies". You could however render the cube in a
> >> Render in Image patch and then display the resulting image scaled
> >> down
> >>
> >
> > This didn't work for me.  When I did this, it rendered all wacky.  My
> > animations "smeared" and the cube faces didn't show up, only the
> > images I
> > had composited on those faces.
>
> Add a Clear patch to the inside of the Render in Image patch
>
>
> ________________________________________________________
> Pierre-Olivier Latour                            email@hidden
> Quartz Composer Architect                Graphics & Imaging Team
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References: 
 >RE: Softening Edges (From: "Christopher Hickman" <email@hidden>)
 >Re: Softening Edges (From: Pierre-Olivier Latour <email@hidden>)



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