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caching and making structures questions



hi,

I'm trying to clean up and optimise some patches and got some 
questions.

How smart is the quartz composer texture caching?

lets say I am rendering 24 billboards with a different image in each 
one (but unchanging).  That seems to be using quite a lot of texture 
ram and slowing my patch down.  if I render that layout inside 
a "render in image" will it cache it as just one texture and free up 
the rest of the texture mem until I change one of the images? 

second I'm trying to make structures to reduce spaghetti connecting 
things.  I can only make a structure of booleans or strings using 
javascript at the moment is that correct?

any way to build a structure of images at moment?  javascripts can't 
take an image input so I think not.

thanks

Roger
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