| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
hi, I'm trying to clean up and optimise some patches and got some questions. How smart is the quartz composer texture caching? lets say I am rendering 24 billboards with a different image in each one (but unchanging). That seems to be using quite a lot of texture ram and slowing my patch down. if I render that layout inside a "render in image" will it cache it as just one texture and free up the rest of the texture mem until I change one of the images? second I'm trying to make structures to reduce spaghetti connecting things. I can only make a structure of booleans or strings using javascript at the moment is that correct? any way to build a structure of images at moment? javascripts can't take an image input so I think not. thanks Roger _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/email@hidden This email sent to email@hidden
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.