Is it possible to show cocoa controls over QCView?
I know its possible with NSOpenGLView but how about a QCView?
Because it seems that QCView always draws to the top level...
The QCView acts the same as a NSOpenGLView. The solution is to
create a child window ontop of the window that has the QCView, make
it transparent and with Cocoa controls.
Yea, that was exactly what I was thinking was necessary...
Just out of curiosity, what is the reason they are not composited
together like one would think... is it because an openGL context
is not compatible with a CGContext? But with Quartz2d Extreme
shouldn't they be one in the same?
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