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Re: FW: Parameterized Coord's & Rotations



javascript is a good way to go with this problem.

On 10/27/05, Christopher Hickman <email@hidden> wrote:
>
>
>
> For the dice game I'm writing, I want each of the dice to have "Position"
> and "Face Showing" attributes.  Each possible position has a specific x,y,z
> coordinate.  Each face has a specific x,y,z rotation that coincides with
> that face showing.
>
> I want to be able to translate a position 1, face showing 1 attribute pair
> to the x,y,z coord for position 1 and the x,y,z rotation for face 1 showing.
>  I think I could do this with a crapload of input splitters and
> multiplexers, but I thought it might be simpler to just use a JavaScript
> patch that takes two inputs (position and face) and gives six outputs (x, y,
> z, x rotation, y rotation, z rotation).
>
> Any thoughts on the best way to do this?  Am I on the right track with the
> JavaScript patch?
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References: 
 >FW: Parameterized Coord's & Rotations (From: "Christopher Hickman" <email@hidden>)



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