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Color depth



I'm passing raw pixel data to QC using CVPixelBufferRef.
It works fine with 8 bit RGB buffers like k32ARGBPixelFormat.

However when I create a pixel buffer with a deeper pixel format like k64ARGBCodecType or k48RGBCodecType I get the following error :-

*** <QCGLCVImage = 0x003F55D0 | type = CVImageBuffer | dimensions = 2048x1536 | buffer = 0x0000-0x0000 | target = GL_TEXTURE_RECTANGLE_EXT | ID = 0>: Texture creation from CVImageBuffer failed (error -6683)

I need 10bit or more color depth, any ideas on what pixel formats I can use?

Thanks,

Adam

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