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Re: Color depth



Can you clarify this? I understood Core Image supports floating point
rendering on the graphics card but what you're saying is that Quartz
Composer only supports 8 bit textures so we can't use this capabililty.

Core Image internally computes everything in floating-point, whatever the precision of the inputs images.


However, when QC draws the final result of a CI filter chain either to the screen (which is 8 bits anyway) or to a buffer for export (e.g. NSImage), it is converted to 8 bits.


________________________________________________________ Pierre-Olivier Latour email@hidden Quartz Composer Team Apple Computer, Inc.



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References: 
 >Re: Color depth (From: "Roger Bolton" <email@hidden>)



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