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Can you clarify this? I understood Core Image supports floating point
rendering on the graphics card but what you're saying is that Quartz
Composer only supports 8 bit textures so we can't use this
capabililty.
Core Image internally computes everything in floating-point, whatever the precision of the inputs images.
However, when QC draws the final result of a CI filter chain either to the screen (which is 8 bits anyway) or to a buffer for export (e.g. NSImage), it is converted to 8 bits.
Thanks Gabe
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