What if one uses QCRenderer to render to an existing OpenGL context
allocated from a 64 bit or 128 bit float pixel format? From my
preliminary testing, QC seems to render fine, but what's happening
behind the scenes?
It will render fine, but QC textures will still be 8bits. The only
case where you won't get 8 bits is when drawing the result of CI
filters with a Billboard that has "Direct CI rendering" enabled.
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Pierre-Olivier Latour email@hidden
Quartz Composer Team Apple Computer, Inc.