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Re: Help thinking through a blur problem...




On 10 May 2006, at 18:54, Troy Koelling wrote:
Blur is a fairly expensive operation, and render in image is pretty heavy as well. I would recommend checking out this example of using core image:
/Developer/Examples/Quartz Composer/Core Image Compositions/Star Shine.qtz

Render in image is only expensive because the default is to render in image at screen resolution. (0x0)


If you're doing a blur you can drop the resolution of the "render in image".

Try render in image at 640x480 then scale back to screen res, it should be much faster and still
look ok.


Roger
Eskatonia Visuals / Quartonian.net


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References: 
 >Help thinking through a blur problem... (From: Nathanial Ziarek <email@hidden>)
 >Re: Help thinking through a blur problem... (From: Troy Koelling <email@hidden>)



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