Re: Using flters inside a .qtz
Subject : Re: Using flters inside a .qtz
From: Pierre-Olivier Latour <email@hidden >
Date: Mon, 22 May 2006 12:51:56 -0700
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The processing path of my application is this:
CIImage -> QCRenderer/CIFilter -> CIImage -> Texture -> OpenGL calls
(morphing, warping) -> CImage -> QCRenderer/CIFilter -> display (GL)
You can simplify this quite a bit: avoid unnecessary CIImage
roundtrips. Just use CVOpenGLBuffers to render GL stuff into and pass
them to QC.
The user should be able to use his own Quartz Composition (or a
CIFilter), either before my opengl calls or after. So I guess I must
render QC output into a pixel buffer directly, although it would have
been easier with all CIImage approach.
Look at those sample codes for close integration of QC with OpenGL
http://developer.apple.com/samplecode/QuartzComposerTexture/
QuartzComposerTexture.html
http://developer.apple.com/samplecode/QuartzComposer_WWDC_QCTV/
QuartzComposer_WWDC_QCTV.html
Are the NSImage output always created by the QCRenderer, or only when
requested ? Might influence performance-wise.
On request
________________________________________________________
Pierre-Olivier Latour email@hidden
Quartz Composer Team Apple Computer, Inc.
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