When testing QCRenderer renderAtTime, it seems it doesn't take into
account the current projection/modelview matrices. Is there a way to
do that ?
Yes, QCRenderer overrides the projection / modelview matrices
I need to be able to zoom in the opengl rendering (this is
possible with CIContext's drawImage:). If not, I guess the only
solution is to render it to a texture then do whatever I want with it,
but this is cumbersome. Comments ?
You could modify the composition so that it takes a "zoom" parameter?
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Pierre-Olivier Latour email@hidden
Quartz Composer Team Apple Computer, Inc.