I'm new to the QC world, and have a handful of questions :-)
I'm working with someone building an app which incorporates some QCs
and I'm wanting to use anisotropy (via affine transform etc). But I
have heard something about there being problems with ibooks and this
(black dot?). I can use OpenGL info, but will that give me relevant
info?
Also can anybody share some rules of thumbs with mipmap levels and
Filtering mode. I'm finding mipmap of 4 seems to be sufficient - will
this incur a lot of GPU RAM usage?
Finally, what are some good rules-of-thumb for image sizes? I'm using
a few images around the screen, and i need to keep GPU+CPU usage to a
minimum (As the app is doing audio work as well). My images are
currently around 640x480 as jpgs.. will using multiples of these fill
up GPU RAM as they are uncompressed into memory?